A project revolving around a three player tank game about trucking around and killing bugs & baddies. I worked on this project in conjunction with my related thesis about Physically Based Rendering and art in games. I took charge of art while my co-writer Lars Westergaard Thomsen prototyped gameplay and advanced graphic solutions within Unreal 4. The project were also designed to explore the game design and implications of shared avatar control (Three players co-op controlling a tank).
Develop an efficient PBR pipeline (Substance Painter).